When Ultimate Myth XVI used to be first introduced in opposition to the top of 2020, I used to be virtually certain that the sport used to be a next-gen-enhanced continuation of Ultimate Myth XIV’s MMO formulation. The visuals have been harking back to A Realm Reborn’s fantastical artwork path and Ingenious Trade Unit III’s involvement spoke for itself. On the other hand, the remainder of the release trailer disproved my authentic assumptions; Ultimate Myth XVI is most probably going to be a solo, narrative-focused revel in very similar to fan-favorite, vintage Ultimate Myth video games. Manufacturer Naoki Yoshida nearly showed this in a up to date radio display communicate. In truth, the most recent installment within the JRPG franchise, in keeping with Yoshida, will include a very easy mode.
Yoshida used to be at the start speaking about the way forward for the preferred Ultimate Myth MMO; a mission that he is been concerned with since its authentic unlock again in 2013. As questions began to focal point basically at the subsequent bankruptcy within the illustrious franchise, Yoshida couldn’t assist however be offering a couple of phrases about what the dev group is operating on: “We actually need avid gamers to benefit from the tale, so we’re making ready a method for avid gamers who wish to focal point on tale,” Yoshida said. “Since we now have reasonably the considerable give a boost to movements, we’re in fact making ready one thing simple to perform and easy to play. Don’t concern an excessive amount of…avid gamers who aren’t excellent at motion video games.”
It sounds as if, Ultimate Myth XVI is slated to be extraordinarily action-oriented; I will be able to’t assist however call to mind a move between FFXV and FFVII Remake’s battle methods, which constitute Sq. Enix’s fresh a hit forays into real-time mechanics. This additionally makes me ponder whether the impending JRPG goes to be tough.
As a long-time Ultimate Myth fan, I’m taking a look ahead to seeing how Ultimate Myth XVI builds upon the successes of its predecessors in addition to the tactics wherein it’ll distinguish itself for a next-gen target audience. Will you be diving into FFXVI’s simple mode, or do you propose on braving the wild cactuars and malboro’s on a miles upper issue?
[Source: Gematsu via Destructoid]