Cyberpunk Purple, tabletop RPG and prequel to Cyberpunk 2077, out quickly

The Cyberpunk tabletop role-playing sport, the muse for Cyberpunk 2077, will release a brand new model along the extremely expected online game. The core rulebook, titled Cyberpunk Purple, will cross are living as a $30 downloadable PDF on or round Nov. 14. Bodily books must hit retailer cabinets round Nov. 19 at $60. The announcement was once made Friday at the writer’s web page.

The unique Cyberpunk tabletop universe was once created by means of Mike Pondsmith, and primary printed in 1988. Its most well liked iteration, Cyberpunk 2020, helped to impressed CD Projekt to make the online game. Running hand-in-hand with Pondsmith, in combination the Polish group and the U.S.-based sport fashion designer driven the lore of that universe ahead 57 years. Alongside the way in which, Pondsmith and the group at R. Talsorian additionally advanced Cyberpunk Purple as a prequel set in 2045.

Lovers were given a hefty preview of the prequel final 12 months. The Cyberpunk Purple: Jumpstart Package was once launched on the Gen Con tabletop gaming conference in 2019. The boxed starter set is on sale now. At its core is a slender rulebook and a temporary set of adventures, but in addition an elaborate International E-book. From our assessment:

Quite than a unmarried level of departure — not unusual to universes like Fallout or BattleTech — the 51-page softcover report tells the tale of a society falling into chaos by means of levels. Inside of is an in depth timeline cataloguing the stable upward push of groundbreaking applied sciences. It tells the story of wayward governments serially incapable of shielding their very own electorate, then dives into the near-apocalyptic occasions referred to as the 4th Company Warfare.

Believe International Warfare III led to by means of the likes of Amazon and Lockheed Martin, and also you’ve best begun to scratch the skin.

Consistent with the writer, Cyberpunk Purple will extra totally flesh out the sector defined within the Jumpstart Package, whilst giving extra element on gunfights, melee motion, and Netrunning — the in-universe time period for hacking. The 456-page guide contains no less than 143 new items of artwork. Writers and architects come with Mike Pondsmith, James Hutt, Cody Pondsmith, Jay Parker, J Grey, David Ackerman, and Jaye Kovach.

Under is a complete rundown of what’s within, section-by-section, as indexed in lately’s announcement. Additional information is promised over the following couple of Fridays.


  • The entrance of the guide has one of these belongings you’d be expecting on the entrance of the guide: Forged and Workforce credit, legalese, the Desk of Contents, and an Advent by means of Most Mike Pondsmith.
  • There are 3 items of fiction in Cyberpunk RED and the primary is a vintage: By no means Fade Away. It felt becoming to start out, as they are saying, initially with the tale that set the tone for all of the international.
  • View from the Edge serves as an advent to Cyberpunk and to TRPGs usually. It wraps up with an inventory of Streetslang.
  • Subsequent up is Soul and the New Device, the place we introduce the 10 Roles in Cyberpunk RED: Rockerboys, Solos, Netrunners, Techs, Medtechs, Medias, Professionals, Lawmen, Fixers, and Nomads. We additionally introduce the 3 strategies of Persona Technology to be had within the sport: Streetrat (a template device very similar to what was once had within the Cyberpunk RED Jumpstart Package); Edgerunner (a quick and grimy template customization device); and the Whole Bundle (you spends your issues, you are making your alternatives, and not anything’s locked to Roles except for the Function Skill and a bit of the Lifepath).
  • In fact, no Interlock sport can be whole with no Lifepath device and that’s the place Stories from the Boulevard comes into play. Subsequent Friday we’ll be appearing this child off in additional element however, for now, we’ll say there’s two sections: your basic Lifepath, the place you generate a background to your Persona, and a Function-Based totally Lifepath, the place you get to determine in case your Netrunner has a spouse, what kind of venues your Rockerboy performs, and the place your Tech will get their spare portions!
  • In Fitted for the Long term we get to the beef of Persona Technology: STATS, Talents, Guns, Armor, Equipment, Type, Way of life, Housing, and the way you get all of them. What about cyberware? So satisfied you requested!
  • Since cyberware bureaucracy one of the crucial key elements of Cyberpunk, it will get a separate bankruptcy: Placing the Cyber into the Punk. We lay down a basis about what cyberware is, then transfer onto the principle match, the cyberware itself! There’s near to 100 other items of cyber to be had and we’ve made positive it’s transparent when you wish to have one piece of cyberware (say a Neural Hyperlink) with a purpose to get any other piece (say Kerenzikov Speedware). And yep, the “Operating Out of Money?” possibility continues to be to be had. Your soul, choomba. As much as you to decide how a lot it’s value.
  • Achieving web page 121, we get to The Fall of the Towers, the tale of ways a undeniable Rockerboy bit the large one. Our 2nd fiction piece.
  • Subsequent, you’ll to find Getting it Completed aka “how the sport works”. Right here’s the place we talk about Ability Tests, Problem Values, and cross into extra element with every particular person Ability, lay out laws for “multiclassing”, and provides specifics about Function Talents. In the event you overlooked it in an previous devlog, right here’s the thin on Function Talents:
  • Rockerboys get Charismatic Affect (the upper they upward push, the extra they may be able to get out in their enthusiasts as folks, small teams, and massive crowds)
  • Solos have Struggle Consciousness (this ain’t no flat bonus. You get a pool of issues to spend on more than a few choices to customise your preventing taste)
  • Netrunners have Interface (the power to Netrun and fundamental movements they may be able to carry out with out assistance from a program whilst in a NET Structure)
  • Techs have it excellent due to Maker. Repair stuff. Improve stuff. Fabricate stuff. Invent stuff. With this they actually are the “enchanters” of Cyberpunk.
  • As for Medtechs, Medication offers them a large spice up. Now not best can they heal Essential Accidents nobody else can, they may be able to additionally make some beautiful nifty medicine and they may be able to stay other folks alive (and motionless) with cryotech.
  • Medias have Credibility, which permits them to to find rumors and leads after which use them and their investigations to craft tales that may purpose primary adjustments in a Town’s panorama.
  • The Exec will get Teamwork. Now not best does their Corp give them unfastened garments and housing, and Trauma Staff protection (at upper Ranks) however Professionals additionally get underlings to boss round! Desire a Bodyguard? Motive force? Netrunner? You’ll be able to get one to be to your “group”. However watch out, when you push them too some distance they’ll lose Loyalty and stroll.
  • Lawmen can name in Backup when in bad eventualities. The upper your Rank, the simpler the reaction group will probably be.
  • Operator is the Fixer Function Skill. With it they’ve a range of contacts, a capability to supply items, and bonus to haggling on costs, and a capability to mix in with other cultures (whole with bonus Language Talents).
  • After which there’s the Nomad Skill of Moto. Nomads are excellent with automobiles and get bonuses to power/pilot them and to fix them. Plus, they may be able to “signal out” and improve automobiles from their circle of relatives/pack motorpool. A Nomad with Moto 3, as an example, could have Three inventory automobiles, 2 automobiles (certainly one of which has an improve), or 1 automobile (with two upgrades). Land, sea, and air automobiles are to be had.
  • We apply up with Friday Evening Firefight. I.e. learn how to convey (or take) the ache. Motion. Melee Struggle. Ranged Struggle. Explosives. Autofire. Martial Arts. Fireplace. Electrical energy. Radiation. Duvet. Human Shields. Armor. Essential Accidents. Demise Saves. Car Struggle. Faceoffs. There’s so much coated right here however the laws are a sooner and extra livid improve from the Cyberpunk 2020 model.
  • In Netrunning we take care of hacking. The vast majority of this part offers with NET hacking aka “plugging into our on-line world” and it really works beautiful similar to you’ve observed within the Cyberpunk RED Jumpstart Package best with extra systems and {hardware} upgrades to your cyberdeck and extra Black ICE to get for your approach. We additionally cross into Demons (systems designed to keep watch over actual international apparatus), drones, and defenses. Defenses will also be anything else from computerized turrets to cameras to stun panels to “blood swarms” and there’s various room for mechanical/digital hacking within the type of twiddling with wires (CUT THE RED ONE!) and switching out circuit forums. In different phrases, bodily hacking versus NET hacking. The part’s capped off with data on learn how to construct your very personal “house safety device”.
  • Trauma Staff talks all about what occurs while you get harm. Wound States? Take a look at. Essential Accidents and learn how to repair them? Take a look at! What occurs while you get the “damaged arm” harm and also you’ve were given a cyberarm as a substitute of a meat one? Take a look at! Trauma Staff protection? You betcha! The way to set up that cybereye you simply ripped out of a ganger into your individual cranium? Certain factor! Bodysculpting? Same old and Unique ranges! Boulevard medicine? What’s Cyberpunk with out Spoil? Treatment? Whole laws! Cyberpsychosis and the way it works and learn how to play it out? In fact!
  • Let’s transfer onto some heavy lore, lets? Welcome to the Darkish Long term is a primer at the international of Cyberpunk as much as the tip of the 4th Company Warfare. If you happen to’re a very long time fan of the sport, don’t fear. There’s new data right here. Wish to know who led the Gang of 4? Or what the Losing Plague was once? That information, and extra, is new to Cyberpunk RED.
  • The Time of the Purple tells us in regards to the international from the 4th Company Warfare to the current day. There’s a excellent evaluate, after all, of the post-4th United States and Europe, Neo-Soviets, Heart East, Africa, Central and South The usa, and Asia but in addition the Flow International locations, Deepdowns, and Highrider Confederation. You’ll additionally be told reasonably a bit of in regards to the Neocorps making headlines within the Time of the Purple: Arasaka, Biotechnica, Continental Manufacturers, Threat Lady, Militech, Community 54, Petrochem, Rocklin Augmentics, SovOil, Trauma Staff North The usa, Ziggurat, and Zhirafa.
  • In Welcome to Evening Town, we communicate in regards to the historical past and provide day of Richard Evening’s “best possible town”. We’ll take a look at the Evening Town of the previous (with main points to lend a hand GMs plan “treasure hunts” within the rubble in the event that they so want! and the way Morro Bay become the Evening Town of 2020 and the way the Evening Town of 2020 reworked into the Evening Town of 2045. There’ll be a excursion of Evening Town within the Time of the Purple, with main points on executive and products and services, districts (as they exist these days, anyway!), gangs, badasses and gear avid gamers, and 43 key places. Sufficient to populate your sport however leaving various room to your personal creations.
  • On a regular basis Lifestyles appears at what it’s love to are living in 2045. We duvet the legislation, day after day communications, guns, transportation, information and media, garments, meals, and the place you get stuff. The main points on vendits are a few of our favourite new bits.
  • Subsequent is The New Boulevard Economic system. It starts with a “what’s the economic system like” part and strikes onto Evening Markets: what they’re, how they paintings, and the way you’ll be able to make your individual. Lots of the part is the Evening Marketplace Appendix: an entire record of each form of weapon, armor, ammunition, weapon improve, equipment, side road drug, cyberware, type, cyberdeck possibility, and repair to be had. A few of it’s indexed in different portions of the guide as neatly however we made positive it was once all right here so GMs have one “to visit” position to seek out the entirety a PC may purchase after they go on a spree. After this is information on Way of life (are you consuming kibble each day or possibly prepak?) and Housing (squatting in a dice lodge? placing in a shipment container? were given a conapt? or possibly you’re residing for your automotive?). We finish with how you are making your bread. GMs will probably be satisfied to understand we give cast numbers on how a lot Edgerunners must get in line with task. There’s additionally the Hustle, a device that permits you to put downtime to excellent use with a purpose to earn eurobucks in keeping with your Function. Possibly your Rockerboy performs a small gig, your Exec earns a Corp bonus, or your Nomad picked up a small smuggling task.
  • In fact, no TRPG can be whole with no part favored Operating Cyberpunk. There’s recommendation for GMs right here, completely, but in addition a “state of affairs era” device we adore to name Beat Charts that can assist you plan missions. You’ll additionally to find the foundations for awarding Growth Issues and advancing Persona Talents and Function Talents right here. Past that, we’ve were given 10 other “mooks and grunts” of more than a few ranges of issue and a few Evening Town stumble upon tables to generate random occasions divided by means of time (day, night time, after nighttime).
  • There’s Screamsheets to provide Gamemasters numerous eventualities to run till they really feel as much as making their very own. We’ll even be making new Screamsheets to be had on our web page one day.
  • On the finish of the guide is a brand new piece of fiction. We’re no longer going to ruin the name simply but however Mike wrote this one particular for Cyberpunk RED and it is helping set the temper and display the sector. It additionally stars a brand new staff of Edgerunners. You’ll be able to to find out extra information about this Workforce, and the outstanding avid gamers who helped us cause them to, right here.
  • We finish the guide with a three web page Persona Sheet and and Index.

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